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Guild Welcome and Forum Rules
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Forum Rules
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2 months 1 week ago
You can talk about anything about Guild Wars 2 or outside of Guild Wars 2 here . Just keep it clean please.
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Raids

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Guardians are the masters of protection. The guardian's play-style has a flexible feel and is adept at supporting their allies or damaging their foes.

Skills • Traits • Specializations • Dragonhunter • Firebrand

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Revenants use a special resource called Energy in order to cast their abilities. They have enough flexibility to play multiple roles during a battle, depending on their Legend of choice.

Skills • Traits • Specializations • Herald • Renegade
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Masters of martial combat, Adrenaline, is built through sustained attacking and can be spent to unleash powerful burst attacks during combat.

Skills • Traits • Specializations • Berserker • Spellbreaker
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Masters of mechanical mayhem, engineers deploy engineering kits and turrets to mix up the battlefield.

Skills • Traits • Specializations • Scrapper • Holosmith
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Rangers are masters of their natural surroundings, and use a versatile set of skills to hunt their enemies.

Skills • Traits • Specializations • Druid • Soulbeast
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Thieves use their initiative to fuel their weapon skills, dishing out quick chains of damage before slipping away into the shadows.

Skills • Traits•Specializations • Daredevil • Deadeye
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Elementalists can adapt to any situation by attuning to one of the four elements: Fire, Water, Air or Earth.

Skills • Traits • Specializations • Tempest • Weaver
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Mesmers can create illusions to fight by their side, which they use to harass enemies with phantasms or mislead them with clones.

Skills • Traits • Specializations • Chronomancer • Mirage
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Necromancers use a special resource called life force which is gathered each time a creature near them dies, or additionally by using certain skills.

Skills • Traits • Specializations • Reaper • Scourge
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